A Revised Coding System for Need for Achievement

By Virginia Blankenship, Katherine Romero,

Christopher M. Vega, Kathleen Keenan, and Erica Ramos

    Henry Murray proposed the need for achievement as one of his list of social needs.   He and Christina Morgan developed the Thematic Apperception Test (TAT) to measure social needs, including the need for achievement (nAch).  Research participants and clients in psychological clinics were asked to write or tell a story about what was going on in one of 19 ambiguous pictures (and one blank card).  When used in research on motivation, the stories were analyzed for themes of achievement, power, intimacy, or affiliation.  Through the years, alternative pictures have been developed to elicit motivation themes, and the method has been renamed the Picture Story Exercise (PSE).  Recently, Blankenship et al. (2003) developed 10 new pictures for eliciting achievement imagery and, in the process, revised the coding system for nAch, first developed by McClelland, Atkinson, Lowell, and Clark in 1953.  In this manual we describe the revised method for scoring nAch from stories written to new PSE pictures and provide examples and practice materials for researcher assistants to learn the revised method.

The New Pictures

     Schultheiss and Brunstein (2001) studied six of the pictures commonly used in motivation research and found that only two of them were good cues for nAch.  In order to increase the number of pictures available, we developed 10 new pictures and tested their difficulty level using the multifaceted Rasch model of measurement.  The 10 pictures we created are of a small group of graduating students, two people running, one man kayaking, two scientists in a laboratory, two people climbing a mountain, five people skydiving, one person star-gazing, one person studying, three people performing a surgery, and one woman swimming.  None of the pictures had been used before except the picture of two scientists in a laboratory, which was a re-drawing based on an older picture of two women in a laboratory (Smith, 1992, p. 636).   However, the new picture was substantially changed with a man and a woman in a laboratory.  Throughout this manual the pictures will be referred to as the Graduation, Runners, Kayaking, Laboratory, Mountain Climbing, Skydiving, Star-gazing, Studying, Surgery, and Swimming pictures.

Focus of Coding: The Paragraph

Standard procedure for administering the PSE is to show participants a picture and then ask them to write a story in response to four probes: (1) "What is happening? Who are the persons?"  (2) "What has led up to this situation? That is, what has happened in the past?"  (3) "What is being thought? What is wanted? By whom?" and (4) "What will happen? What will be done?"  Typically, these probes are spaced evenly down the page with enough room for the participant to write a paragraph in response to each probe.  In a recent study, Blankenship, et al. (2003) showed that the reliability of the PSE could be greatly increased by scoring each paragraph for nAch, as opposed to scoring the story as a whole.  Thus, the first change in the nAch coding system is that each paragraph of the PSE story is coded separately and independently from the rest of the story. 

In the terms of the Rasch (1980) model of measurement, the paragraphs of the story are the test "items" and these items vary in difficulty level.  In the case of the PSE difficulty of the items (or paragraphs) relates to the probability of participants putting achievement imagery into the stories they write in response to the picture and the probes on which the stories are based.  For example, the Swimming picture elicits a lot of achievement imagery, especially in response to the third probe: "What is being thought? What is wanted?  By whom?"  Thus, the item (paragraph) that is the combination of the Swimming picture and the third probe is an easy item, one that elicits a lot of achievement imagery.  On the other hand, the Graduation picture elicits much less achievement imagery, especially with the first probe, which asks: "What is happening? Who are the persons?"  This combination of the Graduation picture and the first probe is a very difficult item on the PSE test.

Whose Actions are Coded?

In coding the TAT/PSE story paragraphs, every character in the story is coded.  This is especially important when more than one person is pictured, as in the Mountain Climbing picture.  First one and then the other person may be expressing achievement themes and all of the themes should be coded.

Categories of nAch

In the original scoring system for content analysis of the TAT/PSE stories, there were three categories of achievement imagery: Competition with a standard of excellence (SE), unique accomplishment (UA) ,  and long-term involvement (LTI).  We preserve these three categories in the revised coding system with little change to the definitions provided by McClelland, Atkinson, Clark, and Lowell (1953, 1992). 

SE includes competing with an absolute standard, with another person, or with oneself.  "Jenny has always been a very talented swimmer" implies an absolute standard. "The man is swimming in a race" describes competition with another person or persons.  "She is trying to improve her time" shows competition with oneself.  Competition can also be with an inanimate object, as in the statement, "They want to conquer the mountain."  Absolute standards are implied by references to good grades, meticulous work, wanting to succeed, and perfecting a performance.

Competition with a standard of excellence is also evidenced by unusual effort or perseverance: working hard, pushing oneself to the max, continuing to train harder, or mentioning someone who just won’t give up.  Complete dedication to an achievement task is also evidence of SE, as in the statement about the Mountain Climbing picture:  "It is his passion."

UA is scored when someone in the story sets an unusual goal or attains something outstanding or out of the ordinary.  Being an Olympic swimmer racing for the gold, deciding to climb Mount Everest, finding a cure for cancer (or AIDS or the common cold), discovering a new galaxy, setting a new track record, making great discoveries, graduating from college at age 11, and winning a Nobel Prize are all instances of UA.

LTI refers to the devotion of long-term effort and dedication to an achievement activity.  With intense effort, such as training for an athletic event, 6 months is the minimum amount of time that is scorable for LTI.  However, usually stories refer to years of hard work to attain a goal.  Practicing for many years, being climbing buddies since the age of 4, having thousands of hours of lab experience, always having an interest in space, having done hundreds of surgeries, having a history of successful transplants, gong to college to study astronomy, going to graduate school, applying to medical school, and continuing as a group until they are old and gray are all instances of LTI.   Additionally, putting into a story that someone is a professional at a sport or is going to turn professional is scored as LTI.

As in the original coding system, one of the three categories, SE, UA, or LTI must be identified in the story before subcategories can be coded.  However, in the revised coding system any and all categories can be coded once in each paragraph (as opposed to once in each story).  This new rule meets the requirement of the Rasch (1980) model that all the items (paragraphs) on a test be independent of each other.

Subcategories of nAch

The original coding system for nAch (McClelland, et al, 1953, 1992) contained 10 subcategories.  We have decreased that number to 7 subcategories: stated need (N), instrumental activity (I), positive anticipatory goal state (Ga+), negative anticipatory goal state (Ga-), positive affective goal response (G+), negative affective goal response (G-), and block to achievement (B). 

Nurturant press was eliminated from the coding system because giving help is a basis for coding need for power.  One of the requirements of the Rasch (1980) model is that s test must be unidimensional.  We believe that including nurturant press (a power theme) in a coding system for need for achievement violates the assumption of unidimensionality, so we eliminated it. 

Thema is a subcategory in the original system that is a "bonus" given when a story contain no subplots and is purely an achievement story.  Since we are coding each paragraph individually, there is no place to locate this bonus point.  Additionally, our experience has been that the addition of this bonus point is fairly arbitrary and may b e a course of unreliability between coders.  Thus, we decided to eliminate this subcategory.

Finally, we combined the two categories, block in the person and block in the world, into one category, block to achievement (B).  First, it is rare for these two categories to be in the same story, let alone the same paragraph.  Secondly, it is hard to distinguish sometimes between the two.  If Don is blocked from achievement because he failed a test, is it because he lacked the ability (block in the person) or because the test was too hard (block in the world)?  Combining these into one category eliminated another source of disagreement among coders and made the coder system easier to learn.

The definitions of N, I, Ga+ , Ga- , G+, G-, and B have not been changed substantially from the original coding definitions.  N is coded when a specific desire or wish is stated.  Wanting to finish the race, having a dream to be as successful as one’s mother, wishing to inspire others, wanting to have one last adventure, and not wanting to mess up are instances of stated needs.  Often the stated need also involves a standard of excellence, such as "wanting to do well" or "wanting to win the race."  In these cases, both N and SE are coded for the same phrase.

Instrumental activity (I) is scored when someone is doing something to attain the goal.  Analyzing chemicals, making incisions, practicing, training, studying, looking for a constellation, swimming laps, lifting weights, getting equipment ready, imagining the outcome to motivate oneself, concentrating on the task at hand, and eating your Wheaties are all instances of instrumental activity.  As with stated need and SE, sometimes the same phrase can be scored as I and as SE.  For example, concentrating and focusing may be scored as SE and I because they describe extreme effort.  "They are concentrating on their every move" and "she is checking her technique and timing her trials to get a good time and speed for her next competition" are phrases that include I and SE in the same sentence.

Positive anticipatory goal state ( Ga+ ) is scored when someone is thinking about doing well, is excited, or envisions herself winning.  Being confident also constitutes Ga+ .  Negative anticipatory goal state ( Ga- ) is scored when someone is thinking about failing, is nervous, or is scared.  Lacking confidence and being skeptical are also scored as Ga- .

Positive affective goal response (G+) involves being happy because one has succeeded, whereas negative affective goal response (G-) is scored when someone is unhappy because of failure.  Being proud, being ecstatic, and celebrating because of success are G+.  Being frustrated, being sad, and hiding from other because of failure are examples of G-.  Remember that you code every character in a story, so others being proud of the achieving person are also scored as G+.

The distinction between Ga+ and G+ is that Ga+ is scored BEFORE the outcome is attained in the story and G+ is scored after the outcome is known.  Thus, Dawn is excited about participating in a swim meet ( Ga+ ) and is proud about winning (G+).  Likewise, Ga- is an affective state before the outcome and G- is an affective response following the outcome.  Dawn would be frustrated by someone getting in her way ( Ga- ) but sad about losing (G-). 

Block to achievement (B) is scored when something physical, mental, or environmental gets in the way of achievement, even temporarily.  Breaking an arm, being depressed, and not having enough money to go to school are scored as B. 

Extensive lists of instances of coding categories are provided at the following links.  Print these out and use them as a guide for your coding.  Coding stories is an "open book" activity.  You are encouraged to make notes and to use them as you code stories.

Links to Standard of Excellence (SE), Unique Accomplishment (UA), Long Term Involvement (LTI) examples.

Links to Stated Need (N), Instrumental Activity (I), Positive Anticipatory Goal State (Ga+), Negative Anticipatory Goal State (Ga-), Positive Affective Goal Response (G+), Negative Affective Goal Response (G-), and Blocks to Achievement (B) examples.

 

References

Atkinson, J. W. (Ed.) (1958).  Motives in fantasy, action, and society.  Princeton , NJ :  Van Nostrand Company, Inc.

Blankenship, V., et al.  (2003). Using the multifaceted Rasch model to improve the reliability of the TAT/PSE measure of need for achievement.  Manuscript in preparation.

McAdams, D. P.  (1989).   Intimacy: The need to be close.  New York : Doubleday.

McClelland, D. C., Atkinson, J. W., Clark, R. A., & Lowell, E. L.  (1953, 1976).  The achievement motive.  New York : Irvington Publishers, Inc.

Nunnally, J. C., & Bernstein, I. H. (1994).  Psychometric theory (3rd ed.).  New York : McGraw Hill.

Rasch, G.  (1980). Probabilistic models for some intelligence and attainment tests.  Chicago , IL : The University of Chicago .

Schultheiss, O. C., & Brunstein, J. C.  (2001).  Assessment of implicit motives with a research version of the TAT: Picture profiles, gender differences, and relations to other personality measures.  Journal of Personality Assessment, 77(1), 71-86.