Luxury Liners

Copyright 1997, William E. Wilson. This information may be used and redistributed as long as no charge is made for the distribution and this copyright statement remains with the file.

Travel, rest and relaxation has always been something that people desire. This supplement to Classic and MegaTraveller may be used to spice up your game. Deck plans will be included once they are scanned in.
 
 

The Queen Casandra Line of Luxury Liners

Tonnage: 5000 standard

Crew: 68

Power Plant: type 6

Jump: 4 parsecs, 1 parsec backup

Acceleration: 2G constant, 1G backup

Engineering: one Dorsadi AF FN23-B fusion linked power plant driving two Rhylan built type AX-44 jump drives (one AX-11 backup) and one Moran 6y impulse manueuver drive (4t backup)

Gravitics: ganged forelle field generators, with .5 to 2G floor fields

Electronics: one model 7 standard Imperial computer with fiber optic backup

Range: unlimited manueuver,one jump 4 with standard fuel package. 30 days standard fuel consumption, on board fuel processors.

Capacity: high passage- 10 family berths,20 couples berths, 20 single berths. middle passage- 20 couples berths, 30 single berths. low passage- 40.

crew-70, cargo-210, internal ship dock-100 to 150 ton ship of 0-2 type configuration

Armament: two duel beam laser turrets. one each dorsal and ventral. two nose launch tubes.

Ships Boats: one 95 ton shuttle, one 40 ton pinnance, each with a fixed beam laser. two life boats.

USP
 

R-22194 Queen Cassandra R-B342673-110700-20001-0 Mcr6446.6 5000 ton 
         Batteries bearing         1     2   1             TL-15 
                 Batteries         1     2   1             CREW-68
passengers-170 low berths-40 cargo-210(360) fuel_2400 ep-300 ag-2

Shuttle: 2 deck, 3G accel., fuel 9 ton, cargo-48, crew-4,psngr-30

Pinnance: 5G accel., fuel 12 ton, cargo-12, passengers-5, crew-3

both boats equiped with one fixed beam laser
 
 
 

STATISTICS

All vessels built at Yard 17 Rhylanor or Ling Standard Mora. All information is correct as of 001-1106.
 
                        laid down first flight owner             status
R-22194 Queen Cassandra 203-1088  301-1089     Ka'san Lines      I/S
R-22195 Queen Alicia    323-1088  005-1090     Barachai Technum  I/S
R-23298 Queen K'A'areen 021-1091  324-1091     Oberlindes Lines  I/S
R-4012  Queen Chantelle 144-1095  006-1096     Ka'san Lines      I/S
R-4013  Queen Liou-Tai  163-1095  102-1096     Ka'san Lines      lost 1102
R-44212 Queen Victoria  210-1101 193-1102      Ka'san Lines      I/S
------- Queen Elizabeth 288-1105               Oberlindes Lines  B
------- Queen Ka'eel    295-1105               Ka'san Lines      B
I/S-in service B-building

SHIPS LOST WILL BE EXPLAINED IN DISPOSITIONS.
 

DISPOSITIONS

Most vessels of this class remain in service ranging from the Imperial core to the Spinward Marches. One ship has been lost at present.

Queen Liou-Tai (R4013) Captured and gutted by corsairs in 1102 in the Risek region of the Rhylanor Subsector. Only 43 passengers and 9 crew survived. It is rumored that one small pirate ship was destroyed and two disabled. A rare earth cargo and gold bullion as well as arms transfer are surmised to have been the target of the attack.

Running on reduced travel rates and excluding payments for the vessel, judging at 80% use of the facilities the ship will profit Mcr 15-25 in one year. If trade speculation is engaged in a much higher income will result.
 

INCOME

The ship's bars, store and restaurant bring in 12-15,000 credits per jump. Cargo space may be sold by the ton or used for speculation.

COSTS

Average costs per day are 19,065 credits. This includes maintenance savings, life support and crew salaries. The additional costs per jump include 25,000 credits for food and supplies and 2000 credits forthe low berths. Fuel costs 60,000 cr for unrefined fuel for one jump 1.

Examples of the routes of two Liners

The Queen Casandra
 

START DESTINATION JUMP                  COST 
                                 HIGH PASSAGE    MIDDLE             LOW 
                                 SNGL DBL FAM    SNGL DBL
Rhylanor-Lonesda   4             8   15   25     6    11            1 
Lonesda-Fosey      1             3    5    9     2.25  4             .375 
Fosey-Resten       3             7   13   22     5.25  9.5           .875 
Resten-Lunion      2             4    7   10     3     5             .5 
Lunion-Adabicci    2             5    9   16     3.75  7             .625 
Adabicci-Biter     3             6   11   20     4.5   8             .75 
Biter-Smoug        3             7   13   22     5.25  9.5           .875 
Smoug-Grote        2             4    7   10     3     5             .5 
Grote-Weiss        3             7   13   22     5.25  9.5           .875 
Weiss-Glisten      2             5.5 10   18     4     7             .7 
Glisten-New Rome   1             3    5    9     2.25  4             .375 
New Rome-Romor     2             5    9   16     3.75  7             .625
The prices quoted are in thousands of credits (.625=625 credits, 5.25=5,250 credits etc.)

The Queen Alicia's route runs from Trin's Veil to Hammermium- Robin-Dobham-Squanine-Bendor-Glisten-Horosho-Romor-Cyan-Pax Rulin.

The Barachai Technum charges slightly higher rates than Ka'san Lines, however they are still lower than standard rates.
 
 

SHIP'S CREW

The crew is defined according to their title, the minimum skill requirements, their quarters,duty station and active duty station.

FIRST OFFICERS

01 Master admin-1 comp-1 pilot-1 A-7 A-6 A-1

02 Executive Officer admin-2 comp-1 D-3 A-1 D-12

03 Pilot pilot-2 nav-1 D-2 A-1 A-1

04 Chief Engineer engr-2 mech-1 D-2 A-1 A-1

05 Chief Gunner comp-1 gunner-2 D-7 A-1 A-1

SECOND OFFICERS

06 Computer Officer comp-2 elec-1 D-8 A-1 A-1

07 Purser admin-1 comp-1 steward-1 E-4 E-40 E-6

08 Boat Deck Officer admin-1 comp-1 H-12 G-22 G-22

09 Second Pilot pilot-1 D-8 A-1 D-12

10 Navigator comp-1 nav-2 D-11 A-1 A-1

11 Shuttle Pilot pilot-1/boat-1 nav-1 G-6 A-1 A-1

12 Surgeon medic-3 G-5 G-13 G-13

13 Second Engineer engr-1 mech-1 G-6 D-12 D-12

14 Second Gunner elec-1 gunner-2 G-6 D-12 D-12

15 Master at Arms gunner-1 zero-g-weap-1 D-10 B-1 B-6

THIRD OFFICERS

16 Commo Officer elec-2 E-8 A-1 A-1

17 Cargo Officer admin-1 comp-1 G-7 G-21 G-3

18 Chief Cook steward-1 E-9 E-15 E-15

19 Second Navigator comp-1 nav-1 G-7 E-1 D-12

20 Pinnace Officer *see shuttle pilot G-7 E-1 G-20

21 Medic medic-2 G-7 G-13 G-13

22 Power Engineer engr-1 or elec-1/mech-1 E-13 E-57 E-57

23 Boat Engineer engr-1 mech-1 G-6 G-22 G-22

24 Missile Officer mech-1 gunner-1 G-6 E-3 E-3

25 Fire Control Officer comp-1 gunner-1 E-13 B-8 B-8

FOURTH OFFICERS

26 Computer Officer comp-1 E-2 B-7 B-7

27 Computer Officer comp-1 E-3 B-7 H-15

28 Commo Operator elec-1 E-5 A-1 A-1

29 Commo Operator elec-1 E-5 A-1 H-15

30 Engineer (power) engr-1 H-6 E-57 E-57

31 " (drives) engr-1 H-6 D-13 D-13

32 " (fuel) elec-1 mech-1 H-6 D-13 D-13

33 " (shuttle) engr-1 mech-1 H-6 G-20 G-20

34 Pinnace Engineer engr-1 mech-1 H-7 G-20 G-2

35 Machine Shopman mech-2 H-7 F-66 F-66

36 Electronics Shopman elec-2 H-7 E-55 E-55

37 Dorsal Gunner gunner-1 vacc-1 E-6 A-2 D Turret

38 Ventral Gunner gunner-1 vacc-1 H-14 G-8 V Turret

39 Gunner gunner-1 H-14 B-8 B-8

40 Gunner gunner-1 H-14 B-8 G-3

41 Security vacc-1 zero-g-weap-1 H-8 D-6 D-6

42 " " " D-4 E-41 E-41

43 " " " D-4 B-1 B-1

44 " " " D-9 C-2 C-2

45 " " " H-13 RNDS B-5

46 " bd-1 " E-10 B-1 B-1

47 Secuity " " E-11 G-24 G-24

48 " " " H-13 A-1 A-1

49 " gun combat-1 H-8 F-16 F-16

50 " gun combat-1 H-8 RNDS RNDS

51 Chief Steward steward-1 E-7 E-14 E-41

52 Cargo hand vacc-1 str8+ end7+ h-9 G-20 G-20

53 Cargo Hand " " " H-9 G-20 H-2

54 Admin Clerk admin-1 gun combat-1 E-12 E-18 D-6

55 Galley Hand nil H-9 E-15 E-15

56 " " H-10 A-5 A-5

57 " " H-10 F-15 F-15

58 " " H-10 G-9 G-9

59 " " H-11 C-3 C-3

60 Medic Orderly medic-1 H-11 G-13 G-13

61 Magazine Orderly mech-1 and one gun skill H-11 G-3 G-4

62 Steward steward-1 H-8 E-16 *

63 " " H-10 F-4 *

64 " " H-11 middle passage

65 " " H-13 G-16 *

66 " " H-13 D-16 *

67 " " H-14 E-19 *

68 " " H-9 E-14 *

*-person assists with first aid and damage control

RNDS-person makes rounds of the ship

All those individuals ranking second officer or below will help in assisting passengers in their off duty hours. They will work 8 hours on duty, 4 hours in passenger assistance and 12 hours off duty. All first officers work 10 hours on and 14 hours off duty with no other duty. 60% of the time the crew will be in their quarters, the remaining time off duty will be spent in recreation.
 
 

INTERNAL FACILITIES AND STANDARDS

ENTRIES AND EXITS
Personnel Airlocks: normally electronically locked, may be by-passed by persons with elec skill. This will trigger security alerts.
Cargo Airlocks: may be opened using a special key.
Life boat Airlocks: manually opened or by automatic sequencing.
Boat Deck: automatic or by grappling from another ship.
Turrets: entrance via the maintenance panels.
Tubes: entrance only if not loaded.

Vandalism: use of a weapon or charge to breach the wall.

A DECK

1) Bridge-contains duty stations for the pilot, navigator, master,commo, as well as monitoring stations for other functions.

2) Common room for officers not on duty.

3-4) Astrogation-these areas house the equipment for inter-stellar flight.

5) Galley-serves the master as well as those on bridge duty.

6) Master's work room-here the master may make private computations or entertain guests.

7) Master's cabin- this room is provided with a glassteel window for the master's view of the cosmos.
 
 

B DECK

1) Main security Office-this area monitors all ship activity and has the main over-ride controls for all portals on board. Racks house 5 carbines, 5 auto pistols and ammo.

2) Life Support

3) Parts Locker

4) Fresher

5) Transfer area

6) Arms Locker-contains 25 hand weapons, 5 laser carbines with power packs, 10 carbines and ammo.

7) Main Computer

8) Fire Control-main control area for the ship's guns.
 

C DECK

1) Crew's rec-room

2) Transfer area-houses 30 universal vacc suits

3) Crew Galley

4) Storage

5) Air Lock

6) EVA Room-houses 10 vacc suits and 5 air guns.

7) EVA Air Lock

8) Life Boat

D DECK

1) Observation Deck

2-4) Double Occupancy crew staterooms

5) Ship's locker-damage control equipment as well as 20 small arms and ammo.

6) Administration and security-computer consoles for each, racks holds 3 carbines and ammo.

7-11) Double occupancy crew staterooms.

12) Back-up bridge.

13) Engine control.

16) Cleanser.

14/15/17/18/20/22-26) Family berths.

19/21) Double occupancy staterooms.

E DECK

1) Upper avionics.

2-13) Crew staterooms.

14) Ball room and restaurant.

15) High Passage galley.

16) Bar.

17) Galley storage.

18) Ship Store-all manner of exotic goods may be purchased here.

19) Pool.

20) Fresher/changing rooms.

21-37) Single occupancy high passage staterooms.

38) Linens.

39) Cleanser.

40) Bursar.

41) Security-5 auto pistols with ammo housed here.

42-53) Staterooms(high passage)

54) High passage rec-room

55/56) Electronics shop and storage.

57) Power plant control.

58/59) Fuel scoops and processors.

60) Engine room.

F DECK

1) Lower avionics.

2) High passage rec-room.

3) Common area.

4) Bar.

5-13) Single occupancy High passage berths.

14) Cleanser.

15) Middle passage galley.

16) Security-5 auto pistols housed here with ammo.

17-37) Double occupancy middle passage berths.

38-63) Single occupancy M.P. berths.

64/67) Manueuver drives.

65/66) Machine shop and storage.

68) Back-up jump drive.

G DECK

1) Ordinance launch tubes-sand and missiles as well as jump torpedoes.

2) Main life support.

3) Secondary fire control.

4) Magazine.

5) Surgeons stateroom.

6/7) crews quarters-9 bunks in total.

8) crew rec-room.

9) Crew galley.

10) Fresher.

11/14) Low berths (20).

12) Operating theater.

13) Sick bay.

15) Shuttle dock.

16) Laundry.

17) Fresher.

18) Cleanser.

19) Pinnace dock.

20) Transfer area.

21) Cargo Office.

22) Boat Maintenance.

23) 30 vacc suits and 10 air guns.

24) Security-2 laser carbines and 10 auto pistols/ammo.

25) Cargo area-35 ton.

26) Cargo hold-140 ton,6 meter ceiling.

27/28) Back-up manueuver drive.

H DECK

1) Air Lock

2) EVA ready room-20 vacc suits and 10 air guns.

3) Vacc suit repair.

4) Arms-5 revolvers, 20 auto pistols, 10 carbines and 5 laser carbines with ammo. Also 12 tear gas grenades and 12 smoke grenades.

5) Cleanser.

6-14) this area houses 32 crewmembers.

15) Computer.

16) Lower shuttle area.

17) Ship dock-will take up to a 150 ton ship of type 0-2 configuration.

18) Lower cargo hold-35 ton.

I DECK

1-3) Storage.

4-6) Low berths-20

7) Transfer area.

8) Fresher.

9) Air Lock.

10) Vacc suit storage-50 universal suits.

11) Life Boat.

12) EVA ready room-holds 10 universal vacc suits and 5 air guns.

13) Air Lock.

The staterooms have been specially constructed to house more than one occupant. Extra tonnage has been allocated for this. Special permits have also been obtained, however they must be renewed each year. Each crew member has a personal vacc suit , all security personnel and bridge personnel must wear them while on duty. All security officers carry side arms and work a rotating shift of 6 hours on and 6 hours off. The lifts are guarded by pass word and thumb print safety checks and only the lift marked P may be used by the passengers. Passengers are also required to stay in their assigned areas. No personal weapons are allowed to be carried by the passengers.
 

SCENARIOS

A) The players are aboard the pleasure liner Cassandra for a cruise. While enroute , part of the crew and a number of hijackers attempt to take over the ship. It is the responsibility of the players to try and reach some weapons and defend themselves.

B) The players are part of the hijacking party and are charged with the responsibility of taking over a certain part of the ship and holding it.

Other scenarios may revolve around other passengers, kidnap attempts, assassinations, espionage, etc.

The deck plans may be photo copied to give to the players. Parts of this game aid have been left hazy so that the referee may fit it into his own universe. Game aids that would help in play include the TAVELLER game aids-LEVIATHAN, SNAPSHOT, BOOKS 1-3, MERCENARY,and THE SPINWARD MARCHES.