Travel, rest and relaxation has always been something that people desire.
This supplement to Classic and MegaTraveller may be used to spice up your
game. Deck plans will be included once they are scanned in.
The Queen Casandra Line of Luxury Liners
Tonnage: 5000 standard
Crew: 68
Power Plant: type 6
Jump: 4 parsecs, 1 parsec backup
Acceleration: 2G constant, 1G backup
Engineering: one Dorsadi AF FN23-B fusion linked power plant driving two Rhylan built type AX-44 jump drives (one AX-11 backup) and one Moran 6y impulse manueuver drive (4t backup)
Gravitics: ganged forelle field generators, with .5 to 2G floor fields
Electronics: one model 7 standard Imperial computer with fiber optic backup
Range: unlimited manueuver,one jump 4 with standard fuel package. 30 days standard fuel consumption, on board fuel processors.
Capacity: high passage- 10 family berths,20 couples berths, 20 single berths. middle passage- 20 couples berths, 30 single berths. low passage- 40.
crew-70, cargo-210, internal ship dock-100 to 150 ton ship of 0-2 type configuration
Armament: two duel beam laser turrets. one each dorsal and ventral. two nose launch tubes.
Ships Boats: one 95 ton shuttle, one 40 ton pinnance, each with a fixed beam laser. two life boats.
USP
R-22194 Queen Cassandra R-B342673-110700-20001-0 Mcr6446.6 5000 ton Batteries bearing 1 2 1 TL-15 Batteries 1 2 1 CREW-68passengers-170 low berths-40 cargo-210(360) fuel_2400 ep-300 ag-2
Shuttle: 2 deck, 3G accel., fuel 9 ton, cargo-48, crew-4,psngr-30
Pinnance: 5G accel., fuel 12 ton, cargo-12, passengers-5, crew-3
both boats equiped with one fixed beam laser
laid down first flight owner status
R-22194 Queen Cassandra 203-1088 301-1089 Ka'san Lines I/S
R-22195 Queen Alicia 323-1088 005-1090 Barachai Technum I/S
R-23298 Queen K'A'areen 021-1091 324-1091 Oberlindes Lines I/S
R-4012 Queen Chantelle 144-1095 006-1096 Ka'san Lines I/S
R-4013 Queen Liou-Tai 163-1095 102-1096 Ka'san Lines lost 1102
R-44212 Queen Victoria 210-1101 193-1102 Ka'san Lines I/S
------- Queen Elizabeth 288-1105 Oberlindes Lines B
------- Queen Ka'eel 295-1105 Ka'san Lines BI/S-in service B-building
SHIPS LOST WILL BE EXPLAINED IN DISPOSITIONS.
DISPOSITIONS
Most vessels of this class remain in service ranging from the Imperial core to the Spinward Marches. One ship has been lost at present.
Queen Liou-Tai (R4013) Captured and gutted by corsairs in 1102 in the Risek region of the Rhylanor Subsector. Only 43 passengers and 9 crew survived. It is rumored that one small pirate ship was destroyed and two disabled. A rare earth cargo and gold bullion as well as arms transfer are surmised to have been the target of the attack.
Running on reduced travel rates and excluding payments for the vessel,
judging at 80% use of the facilities the ship will profit Mcr 15-25 in
one year. If trade speculation is engaged in a much higher income will
result.
COSTS
Average costs per day are 19,065 credits. This includes maintenance savings, life support and crew salaries. The additional costs per jump include 25,000 credits for food and supplies and 2000 credits forthe low berths. Fuel costs 60,000 cr for unrefined fuel for one jump 1.
Examples of the routes of two Liners
The Queen Casandra
START DESTINATION JUMP COST HIGH PASSAGE MIDDLE LOW SNGL DBL FAM SNGL DBL
Rhylanor-Lonesda 4 8 15 25 6 11 1 Lonesda-Fosey 1 3 5 9 2.25 4 .375 Fosey-Resten 3 7 13 22 5.25 9.5 .875 Resten-Lunion 2 4 7 10 3 5 .5 Lunion-Adabicci 2 5 9 16 3.75 7 .625 Adabicci-Biter 3 6 11 20 4.5 8 .75 Biter-Smoug 3 7 13 22 5.25 9.5 .875 Smoug-Grote 2 4 7 10 3 5 .5 Grote-Weiss 3 7 13 22 5.25 9.5 .875 Weiss-Glisten 2 5.5 10 18 4 7 .7 Glisten-New Rome 1 3 5 9 2.25 4 .375 New Rome-Romor 2 5 9 16 3.75 7 .625The prices quoted are in thousands of credits (.625=625 credits, 5.25=5,250 credits etc.)
The Queen Alicia's route runs from Trin's Veil to Hammermium- Robin-Dobham-Squanine-Bendor-Glisten-Horosho-Romor-Cyan-Pax Rulin.
The Barachai Technum charges slightly higher rates than Ka'san Lines,
however they are still lower than standard rates.
FIRST OFFICERS
01 Master admin-1 comp-1 pilot-1 A-7 A-6 A-1
02 Executive Officer admin-2 comp-1 D-3 A-1 D-12
03 Pilot pilot-2 nav-1 D-2 A-1 A-1
04 Chief Engineer engr-2 mech-1 D-2 A-1 A-1
05 Chief Gunner comp-1 gunner-2 D-7 A-1 A-1
SECOND OFFICERS
06 Computer Officer comp-2 elec-1 D-8 A-1 A-1
07 Purser admin-1 comp-1 steward-1 E-4 E-40 E-6
08 Boat Deck Officer admin-1 comp-1 H-12 G-22 G-22
09 Second Pilot pilot-1 D-8 A-1 D-12
10 Navigator comp-1 nav-2 D-11 A-1 A-1
11 Shuttle Pilot pilot-1/boat-1 nav-1 G-6 A-1 A-1
12 Surgeon medic-3 G-5 G-13 G-13
13 Second Engineer engr-1 mech-1 G-6 D-12 D-12
14 Second Gunner elec-1 gunner-2 G-6 D-12 D-12
15 Master at Arms gunner-1 zero-g-weap-1 D-10 B-1 B-6
THIRD OFFICERS
16 Commo Officer elec-2 E-8 A-1 A-1
17 Cargo Officer admin-1 comp-1 G-7 G-21 G-3
18 Chief Cook steward-1 E-9 E-15 E-15
19 Second Navigator comp-1 nav-1 G-7 E-1 D-12
20 Pinnace Officer *see shuttle pilot G-7 E-1 G-20
21 Medic medic-2 G-7 G-13 G-13
22 Power Engineer engr-1 or elec-1/mech-1 E-13 E-57 E-57
23 Boat Engineer engr-1 mech-1 G-6 G-22 G-22
24 Missile Officer mech-1 gunner-1 G-6 E-3 E-3
25 Fire Control Officer comp-1 gunner-1 E-13 B-8 B-8
FOURTH OFFICERS
26 Computer Officer comp-1 E-2 B-7 B-7
27 Computer Officer comp-1 E-3 B-7 H-15
28 Commo Operator elec-1 E-5 A-1 A-1
29 Commo Operator elec-1 E-5 A-1 H-15
30 Engineer (power) engr-1 H-6 E-57 E-57
31 " (drives) engr-1 H-6 D-13 D-13
32 " (fuel) elec-1 mech-1 H-6 D-13 D-13
33 " (shuttle) engr-1 mech-1 H-6 G-20 G-20
34 Pinnace Engineer engr-1 mech-1 H-7 G-20 G-2
35 Machine Shopman mech-2 H-7 F-66 F-66
36 Electronics Shopman elec-2 H-7 E-55 E-55
37 Dorsal Gunner gunner-1 vacc-1 E-6 A-2 D Turret
38 Ventral Gunner gunner-1 vacc-1 H-14 G-8 V Turret
39 Gunner gunner-1 H-14 B-8 B-8
40 Gunner gunner-1 H-14 B-8 G-3
41 Security vacc-1 zero-g-weap-1 H-8 D-6 D-6
42 " " " D-4 E-41 E-41
43 " " " D-4 B-1 B-1
44 " " " D-9 C-2 C-2
45 " " " H-13 RNDS B-5
46 " bd-1 " E-10 B-1 B-1
47 Secuity " " E-11 G-24 G-24
48 " " " H-13 A-1 A-1
49 " gun combat-1 H-8 F-16 F-16
50 " gun combat-1 H-8 RNDS RNDS
51 Chief Steward steward-1 E-7 E-14 E-41
52 Cargo hand vacc-1 str8+ end7+ h-9 G-20 G-20
53 Cargo Hand " " " H-9 G-20 H-2
54 Admin Clerk admin-1 gun combat-1 E-12 E-18 D-6
55 Galley Hand nil H-9 E-15 E-15
56 " " H-10 A-5 A-5
57 " " H-10 F-15 F-15
58 " " H-10 G-9 G-9
59 " " H-11 C-3 C-3
60 Medic Orderly medic-1 H-11 G-13 G-13
61 Magazine Orderly mech-1 and one gun skill H-11 G-3 G-4
62 Steward steward-1 H-8 E-16 *
63 " " H-10 F-4 *
64 " " H-11 middle passage
65 " " H-13 G-16 *
66 " " H-13 D-16 *
67 " " H-14 E-19 *
68 " " H-9 E-14 *
*-person assists with first aid and damage control
RNDS-person makes rounds of the ship
All those individuals ranking second officer or below will help in assisting
passengers in their off duty hours. They will work 8 hours on duty, 4 hours
in passenger assistance and 12 hours off duty. All first officers work
10 hours on and 14 hours off duty with no other duty. 60% of the time the
crew will be in their quarters, the remaining time off duty will be spent
in recreation.
Vandalism: use of a weapon or charge to breach the wall.
A DECK
1) Bridge-contains duty stations for the pilot, navigator, master,commo, as well as monitoring stations for other functions.
2) Common room for officers not on duty.
3-4) Astrogation-these areas house the equipment for inter-stellar flight.
5) Galley-serves the master as well as those on bridge duty.
6) Master's work room-here the master may make private computations or entertain guests.
7) Master's cabin- this room is provided with a glassteel window for
the master's view of the cosmos.
B DECK
1) Main security Office-this area monitors all ship activity and has the main over-ride controls for all portals on board. Racks house 5 carbines, 5 auto pistols and ammo.
2) Life Support
3) Parts Locker
4) Fresher
5) Transfer area
6) Arms Locker-contains 25 hand weapons, 5 laser carbines with power packs, 10 carbines and ammo.
7) Main Computer
8) Fire Control-main control area for the ship's guns.
C DECK
1) Crew's rec-room
2) Transfer area-houses 30 universal vacc suits
3) Crew Galley
4) Storage
5) Air Lock
6) EVA Room-houses 10 vacc suits and 5 air guns.
7) EVA Air Lock
8) Life Boat
D DECK
1) Observation Deck
2-4) Double Occupancy crew staterooms
5) Ship's locker-damage control equipment as well as 20 small arms and ammo.
6) Administration and security-computer consoles for each, racks holds 3 carbines and ammo.
7-11) Double occupancy crew staterooms.
12) Back-up bridge.
13) Engine control.
16) Cleanser.
14/15/17/18/20/22-26) Family berths.
19/21) Double occupancy staterooms.
E DECK
1) Upper avionics.
2-13) Crew staterooms.
14) Ball room and restaurant.
15) High Passage galley.
16) Bar.
17) Galley storage.
18) Ship Store-all manner of exotic goods may be purchased here.
19) Pool.
20) Fresher/changing rooms.
21-37) Single occupancy high passage staterooms.
38) Linens.
39) Cleanser.
40) Bursar.
41) Security-5 auto pistols with ammo housed here.
42-53) Staterooms(high passage)
54) High passage rec-room
55/56) Electronics shop and storage.
57) Power plant control.
58/59) Fuel scoops and processors.
60) Engine room.
F DECK
1) Lower avionics.
2) High passage rec-room.
3) Common area.
4) Bar.
5-13) Single occupancy High passage berths.
14) Cleanser.
15) Middle passage galley.
16) Security-5 auto pistols housed here with ammo.
17-37) Double occupancy middle passage berths.
38-63) Single occupancy M.P. berths.
64/67) Manueuver drives.
65/66) Machine shop and storage.
68) Back-up jump drive.
G DECK
1) Ordinance launch tubes-sand and missiles as well as jump torpedoes.
2) Main life support.
3) Secondary fire control.
4) Magazine.
5) Surgeons stateroom.
6/7) crews quarters-9 bunks in total.
8) crew rec-room.
9) Crew galley.
10) Fresher.
11/14) Low berths (20).
12) Operating theater.
13) Sick bay.
15) Shuttle dock.
16) Laundry.
17) Fresher.
18) Cleanser.
19) Pinnace dock.
20) Transfer area.
21) Cargo Office.
22) Boat Maintenance.
23) 30 vacc suits and 10 air guns.
24) Security-2 laser carbines and 10 auto pistols/ammo.
25) Cargo area-35 ton.
26) Cargo hold-140 ton,6 meter ceiling.
27/28) Back-up manueuver drive.
H DECK
1) Air Lock
2) EVA ready room-20 vacc suits and 10 air guns.
3) Vacc suit repair.
4) Arms-5 revolvers, 20 auto pistols, 10 carbines and 5 laser carbines with ammo. Also 12 tear gas grenades and 12 smoke grenades.
5) Cleanser.
6-14) this area houses 32 crewmembers.
15) Computer.
16) Lower shuttle area.
17) Ship dock-will take up to a 150 ton ship of type 0-2 configuration.
18) Lower cargo hold-35 ton.
I DECK
1-3) Storage.
4-6) Low berths-20
7) Transfer area.
8) Fresher.
9) Air Lock.
10) Vacc suit storage-50 universal suits.
11) Life Boat.
12) EVA ready room-holds 10 universal vacc suits and 5 air guns.
13) Air Lock.
The staterooms have been specially constructed to house more than one
occupant. Extra tonnage has been allocated for this. Special permits have
also been obtained, however they must be renewed each year. Each crew member
has a personal vacc suit , all security personnel and bridge personnel
must wear them while on duty. All security officers carry side arms and
work a rotating shift of 6 hours on and 6 hours off. The lifts are guarded
by pass word and thumb print safety checks and only the lift marked P may
be used by the passengers. Passengers are also required to stay in their
assigned areas. No personal weapons are allowed to be carried by the passengers.
B) The players are part of the hijacking party and are charged with the responsibility of taking over a certain part of the ship and holding it.
Other scenarios may revolve around other passengers, kidnap attempts, assassinations, espionage, etc.
The deck plans may be photo copied to give to the players. Parts of
this game aid have been left hazy so that the referee may fit it into his
own universe. Game aids that would help in play include the TAVELLER game
aids-LEVIATHAN, SNAPSHOT, BOOKS 1-3, MERCENARY,and THE SPINWARD MARCHES.