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The Behavioral Systems Family
also known as behavior modification,
Behavioral Systems family models
characterize humans as a self-correcting
system capable of behavior modification in
response to feedback on the success of task
navigation.  These models focus on overt
behavior, and clearly defined tasks and
feedback.  Mastery Learning and
Programmed Instruction ‘chunks’ the
material to be learned into increasingly
complex, discrete units that students
successively manage, and each unit is
followed by an assessment that provides
feedback to students on their learning.  A
unit is repeated until mastered, then the
student moves on to the next unit.  Direct
Instruction provides clear educational
objectives, activities related to those
objectives, and advice on their learning
and methods to increase achievement.  The
Simulations model either provides students
with a theoretical understanding first, then
related practice, feedback and coaching for
skill mastery or it engages students in a
life-like activity until a simulation’s goal is
achieved.
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